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    Home»FLUTTER»What is class in Flutter(Dart) with example step by step
    FLUTTER

    What is class in Flutter(Dart) with example step by step

    DeepikaBy DeepikaAugust 17, 2024Updated:August 17, 2024No Comments4 Mins Read

    In Flutter, a class is a fundamental concept in Dart (the programming language used by Flutter) and is used to define the structure and behavior of objects. A class serves as a blueprint for creating objects (instances) and can contain fields (variables) and methods (functions) that define the properties and behaviors of those objects.

    Table of Contents

    Toggle
    • Understanding Classes in Flutter
    • Example: Creating and Using a Class in Flutter
      • Step 1: Define a Class
      • Step 2: Use the Class in a Flutter Application
    • Step-by-Step Summary
    • Additional Concepts
      • Related Articles:

    Understanding Classes in Flutter

    1. Definition of a Class:
    • A class encapsulates data for the object and methods to manipulate that data.
    • It can be thought of as a template or blueprint for creating objects.
    1. Components of a Class:
    • Fields: Variables that hold data for the class.
    • Methods: Functions that define the behavior of the class.
    • Constructors: Special methods used for initializing objects of the class.

    Example: Creating and Using a Class in Flutter

    Let’s go through a step-by-step example of defining and using a class in a Flutter application.

    Step 1: Define a Class

    Create a new file person.dart to define a class called Person.

    // person.dart
    
    class Person {
      // Fields
      String name;
      int age;
    
      // Constructor
      Person(this.name, this.age);
    
      // Method
      void introduce() {
        print('Hello, my name is $name and I am $age years old.');
      }
    }

    In this example:

    • Fields: name and age store the data for the Person object.
    • Constructor: Person(this.name, this.age) initializes the fields with values provided when a Person object is created.
    • Method: introduce() prints a message including the name and age of the Person.

    Step 2: Use the Class in a Flutter Application

    Modify the main.dart file to use the Person class and display information in a Flutter app.

    // main.dart
    import 'package:flutter/material.dart';
    import 'person.dart';  // Import the file containing the Person class
    
    void main() {
      runApp(MyApp());
    }
    
    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        // Create an instance of Person
        Person person = Person('Alice', 30);
    
        return MaterialApp(
          home: Scaffold(
            appBar: AppBar(
              title: Text('Class Example'),
            ),
            body: Center(
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                children: <Widget>[
                  Text(
                    'Person Info:',
                    style: TextStyle(fontSize: 24),
                  ),
                  SizedBox(height: 20),
                  Text(
                    'Name: ${person.name}',
                    style: TextStyle(fontSize: 20),
                  ),
                  Text(
                    'Age: ${person.age}',
                    style: TextStyle(fontSize: 20),
                  ),
                ],
              ),
            ),
          ),
        );
      }
    }

    In this example:

    • Importing Class: import 'person.dart'; imports the Person class.
    • Creating an Instance: Person person = Person('Alice', 30); creates an instance of Person.
    • Using the Instance: The name and age fields of the person object are displayed in the Flutter app’s UI.

    Step-by-Step Summary

    1. Define the Class:
    • Create a file (e.g., person.dart).
    • Define the class with fields, a constructor, and methods.
    1. Use the Class:
    • Import the class into your main file (e.g., main.dart).
    • Create instances of the class.
    • Use the class’s fields and methods as needed in your Flutter widgets.

    Additional Concepts

    • Inheritance: A class can inherit properties and methods from another class. This is useful for creating more specialized versions of a class.
    • Mixins: Allow you to add functionality to a class from multiple sources.
    • Abstract Classes: Define methods without implementations that must be overridden by subclasses.

    Classes are a powerful way to structure your code in Flutter, helping you manage complex data and behaviors in a modular and reusable manner.

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