Applying SOLID principles in Flutter ensures that as your app grows from a single screen to a massive production-ready product, it doesn’t become a “spaghetti” mess. By following these five rules, you create code that is easier to test, maintain, and extend. Mastering SOLID Principles in Flutter: Building Scalable Apps
1. Single Responsibility Principle (SRP)
“A class should have one, and only one, reason to change.”
In Flutter, this means your Widget should only handle the UI, while a Service or Controller handles the Logic.
- ❌ Bad: A
UserWidgetthat makes an HTTP request, parses JSON, and displays the data all in one file. - ✅ Good:

Dart
// Service handles Data/Logic
class UserService {
Future<User> fetchUser() async {
// API logic here...
}
}
// Widget handles only UI
class UserProfile extends StatelessWidget {
final UserService service;
UserProfile({required this.service});
@override
Widget build(BuildContext context) {
// build method just displays data
return FutureBuilder(
future: service.fetchUser(),
builder: (context, snapshot) => Text(snapshot.data?.name ?? "Loading..."),
);
}
}
2. Open/Closed Principle (OCP)
“Open for extension, but closed for modification.”
You should be able to add new features without changing the existing code.
- ❌ Bad: Using a long
if-elseorswitchinside a widget to check user types (Admin, Guest, Premium) to decide what icon to show. - ✅ Good: Use an abstract class. If you add a “VIP” user tomorrow, you just create a new class instead of editing the old
switchlogic.
Dart
abstract class UserTheme {
Color get primaryColor;
}
class AdminTheme implements UserTheme {
@override
Color get primaryColor => Colors.red;
}
class GuestTheme implements UserTheme {
@override
Color get primaryColor => Colors.grey;
}
3. Liskov Substitution Principle (LSP)
“Subtypes must be substitutable for their base types.”
If you have a base widget, any custom version of it should work exactly where the base widget is expected without crashing the app.
- ❌ Bad: Creating a
ReadOnlyTextFieldthat throws an error if someone tries to type in it, even though the parentTextFieldexpects typing to work. - ✅ Good: Ensure your subclasses honor the contract of the parent. If a parent class says a method returns a
String, the child shouldn’t returnnullif the system isn’t built to handle it.
4. Interface Segregation Principle (ISP)
“Many specific interfaces are better than one general-purpose interface.”
Don’t force a class to implement methods it doesn’t need.
- ❌ Bad: An interface
SmartDevicewithturnOnLight()andadjustThermostat(). If you have a “Smart Bulb,” it’s forced to have a thermostat method it can’t use. - ✅ Good: Split them up into smaller, focused interfaces.
Dart
abstract class LightSwitch {
void toggleLight();
}
abstract class Thermostat {
void setTemperature(double temp);
}
// The bulb only implements what it needs
class SmartBulb implements LightSwitch {
@override
void toggleLight() => print("Light Toggled");
}
5. Dependency Inversion Principle (DIP)
“Depend upon abstractions, not concretions.”
Your high-level widgets shouldn’t depend on low-level “hardcoded” classes (like a specific database or API library).
- ❌ Bad: Directly calling
FirebaseFirestore.instanceinside your widget. - ✅ Good: Create an interface. This lets you swap Firebase for a Local Database (or a Mock for testing) without touching the UI.
Dart
// The Abstraction
abstract class Database {
void save(String data);
}
// The Widget depends on the abstraction
class SaveButton extends StatelessWidget {
final Database db; // Could be Firebase, SQL, or Mock!
SaveButton({required this.db});
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: () => db.save("User Data"),
child: Text("Save"),
);
}
}
Summary Table
| Principle | Key Takeaway for Flutter |
| SRP | Keep your build() method clean of logic. |
| OCP | Use inheritance/interfaces to add new features. |
| LSP | Don’t break the “rules” set by your parent classes. |
| ISP | Keep your abstract classes small and focused. |
| DIP | Pass services into widgets (Injection) rather than hardcoding them. |
Conclusion
By implementing these five principles, your Flutter projects will become significantly more robust. You’ll find that your code is not only cleaner but much easier to unit test and share across teams.
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