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    Home»FLUTTER APP»How to make Ludo app in Flutter with Source Code Step by step
    FLUTTER APP

    How to make Ludo app in Flutter with Source Code Step by step

    DeepikaBy DeepikaAugust 19, 2024Updated:March 29, 2025No Comments5 Mins Read

    Creating a Ludo app in Flutter is a more complex task, as it involves implementing game logic, UI design, and multiplayer features. Below is a simplified step-by-step guide to help you build a basic Ludo app in Flutter. This guide will focus on setting up the project, creating the game board, and handling player movement.

    Table of Contents

    Toggle
      • Step 1: Set Up Your Development Environment
      • Step 2: Create a New Flutter Project
      • Step 3: Create the Game Board UI
      • Step 4: Implement Basic Game Logic
      • Step 5: Integrate Game Logic with UI
      • Step 6: Run the App
      • Step 7: Test the App
      • Step 8: (Optional) Add Multiplayer Support and More Features
      • Source Code
    • OUTPUT
      • Related Articles

    Step 1: Set Up Your Development Environment

    1. Install Flutter: Follow the Flutter installation guide to set up Flutter on your machine.
    2. Set Up an Editor: Install Visual Studio Code, Android Studio, or any other preferred IDE. Install Flutter and Dart plugins for your editor.

    Step 2: Create a New Flutter Project

    1. Open your terminal or command prompt.
    2. Run the following command to create a new Flutter project:
       flutter create ludo_app
    1. Navigate to the project directory:
       cd ludo_app

    Step 3: Create the Game Board UI

    1. Open the lib/main.dart file.
    2. Replace its contents with the following code to create a basic Ludo board:
       import 'package:flutter/material.dart';
    
       void main() => runApp(MyApp());
    
       class MyApp extends StatelessWidget {
         @override
         Widget build(BuildContext context) {
           return MaterialApp(
             title: 'Ludo Game',
             theme: ThemeData(
               primarySwatch: Colors.blue,
             ),
             home: LudoBoard(),
           );
         }
       }
    
       class LudoBoard extends StatelessWidget {
         @override
         Widget build(BuildContext context) {
           return Scaffold(
             appBar: AppBar(
               title: Text('Ludo Game'),
             ),
             body: Center(
               child: AspectRatio(
                 aspectRatio: 1,
                 child: Container(
                   margin: EdgeInsets.all(10),
                   decoration: BoxDecoration(
                     border: Border.all(color: Colors.black, width: 2),
                   ),
                   child: Column(
                     children: [
                       Expanded(
                         child: Row(
                           children: [
                             buildHomeCell(Colors.green),
                             buildPathCell(),
                             buildHomeCell(Colors.red),
                           ],
                         ),
                       ),
                       Expanded(
                         child: Row(
                           children: [
                             buildPathCell(),
                             buildCenterCell(),
                             buildPathCell(),
                           ],
                         ),
                       ),
                       Expanded(
                         child: Row(
                           children: [
                             buildHomeCell(Colors.yellow),
                             buildPathCell(),
                             buildHomeCell(Colors.blue),
                           ],
                         ),
                       ),
                     ],
                   ),
                 ),
               ),
             ),
           );
         }
    
         Widget buildHomeCell(Color color) {
           return Expanded(
             child: Container(
               color: color,
               child: Center(
                 child: Text(
                   'Home',
                   style: TextStyle(
                     color: Colors.white,
                     fontSize: 24,
                     fontWeight: FontWeight.bold,
                   ),
                 ),
               ),
             ),
           );
         }
    
         Widget buildPathCell() {
           return Expanded(
             child: Container(
               color: Colors.white,
               child: Center(
                 child: Text(
                   'Path',
                   style: TextStyle(
                     color: Colors.black,
                     fontSize: 16,
                   ),
                 ),
               ),
             ),
           );
         }
    
         Widget buildCenterCell() {
           return Expanded(
             child: Container(
               color: Colors.white,
               child: Center(
                 child: Text(
                   'Safe',
                   style: TextStyle(
                     color: Colors.black,
                     fontSize: 16,
                     fontWeight: FontWeight.bold,
                   ),
                 ),
               ),
             ),
           );
         }
       }

    Step 4: Implement Basic Game Logic

    1. This step involves handling the movement of tokens, rolling dice, and implementing basic rules.
    2. For simplicity, let’s implement a dice roller and basic movement:
       import 'dart:math';
    
       class LudoGame {
         int rollDice() {
           return Random().nextInt(6) + 1;
         }
    
         void moveToken(int player, int steps) {
           // Implement logic to move player's token by 'steps' on the board.
         }
    
         // Add additional game logic functions here.
       }

    Step 5: Integrate Game Logic with UI

    1. Modify the LudoBoard class to incorporate dice rolling and token movement:
       class LudoBoard extends StatefulWidget {
         @override
         _LudoBoardState createState() => _LudoBoardState();
       }
    
       class _LudoBoardState extends State<LudoBoard> {
         final LudoGame game = LudoGame();
         int diceRoll = 1;
    
         void rollDice() {
           setState(() {
             diceRoll = game.rollDice();
           });
         }
    
         @override
         Widget build(BuildContext context) {
           return Scaffold(
             appBar: AppBar(
               title: Text('Ludo Game'),
             ),
             body: Column(
               children: [
                 Expanded(
                   child: buildBoard(),
                 ),
                 Padding(
                   padding: const EdgeInsets.all(8.0),
                   child: Column(
                     children: [
                       Text(
                         'Roll: $diceRoll',
                         style: TextStyle(fontSize: 24),
                       ),
                       ElevatedButton(
                         onPressed: rollDice,
                         child: Text('Roll Dice'),
                       ),
                     ],
                   ),
                 ),
               ],
             ),
           );
         }
    
         Widget buildBoard() {
           return Center(
             child: AspectRatio(
               aspectRatio: 1,
               child: Container(
                 margin: EdgeInsets.all(10),
                 decoration: BoxDecoration(
                   border: Border.all(color: Colors.black, width: 2),
                 ),
                 child: Column(
                   children: [
                     Expanded(
                       child: Row(
                         children: [
                           buildHomeCell(Colors.green),
                           buildPathCell(),
                           buildHomeCell(Colors.red),
                         ],
                       ),
                     ),
                     Expanded(
                       child: Row(
                         children: [
                           buildPathCell(),
                           buildCenterCell(),
                           buildPathCell(),
                         ],
                       ),
                     ),
                     Expanded(
                       child: Row(
                         children: [
                           buildHomeCell(Colors.yellow),
                           buildPathCell(),
                           buildHomeCell(Colors.blue),
                         ],
                       ),
                     ),
                   ],
                 ),
               ),
             ),
           );
         }
    
         Widget buildHomeCell(Color color) {
           return Expanded(
             child: Container(
               color: color,
               child: Center(
                 child: Text(
                   'Home',
                   style: TextStyle(
                     color: Colors.white,
                     fontSize: 24,
                     fontWeight: FontWeight.bold,
                   ),
                 ),
               ),
             ),
           );
         }
    
         Widget buildPathCell() {
           return Expanded(
             child: Container(
               color: Colors.white,
               child: Center(
                 child: Text(
                   'Path',
                   style: TextStyle(
                     color: Colors.black,
                     fontSize: 16,
                   ),
                 ),
               ),
             ),
           );
         }
    
         Widget buildCenterCell() {
           return Expanded(
             child: Container(
               color: Colors.white,
               child: Center(
                 child: Text(
                   'Safe',
                   style: TextStyle(
                     color: Colors.black,
                     fontSize: 16,
                     fontWeight: FontWeight.bold,
                   ),
                 ),
               ),
             ),
           );
         }
       }

    Step 6: Run the App

    1. Ensure that your device or emulator is running.
    2. Run the following command to start the app:
       flutter run
    1. The app should display a basic Ludo board and allow you to roll the dice.

    Step 7: Test the App

    1. Test the app by rolling the dice and simulating token movements.
    2. Ensure that the app works as expected.

    Step 8: (Optional) Add Multiplayer Support and More Features

    • Implement player turns, token movement based on dice rolls, and winning conditions.
    • Add multiplayer support, either on the same device or through a network.
    • Enhance the UI with animations and more interactive elements.

    Source Code

    You can use the code provided above as a starting point for creating a basic Ludo app in Flutter. As this is a simplified version, you can further enhance the app by adding more complex features.

    OUTPUT

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